Beyond the Black Stump

Chronicles of the Crimson Tusk 01

These are the notes for the first session of my Campaign The Last Annals of the Crimson Tusk.

This is a campaign that will be using the Ironsworn system to tell the story of the Crimson Tusk, a famed mercenary company located in the Ironlands.

This will run a bit differently than most, as I intend to use multiple characters and perspectives to tell the story of the Crimson Tusk in its final days.

What that fate will look like is to be determined.

Each session will include four phases

  1. The Faction Phase - determining what is occurring at the top level on down from the perspective of the Factions, of which the Crimson Tusk is only one. This will use the rules from (Feat & Favors)[https://satan-bouchuncoin.itch.io/feats-favors]

This will look at things from a top down perspective.

  1. The Community Phase - this will be the internal workings of the Company using the rules from the supplement (Reign)[https://www.drivethrurpg.com/en/product/419256/ironsworn-reign]

  2. Mission Phase - Where individual characters are given tasks to fill out

  3. Epilogue - Where the outcome of the session is determined and written into the Annals

I am hoping this larger picture will give a few advantages:

My notes will be necessarily somewhat curt, and I will expand on them as needed.

As for my playing method, I largely play analogue. The notes you read have been scanned and converted to Markdown via Claude, so there might be errors or missing bits here and there.

In addition, another main supplement I will use is (Iron Atlas)[https://jaderavens.itch.io/iron-atlas-omnibus] by Jade Ravens, as the story is intended to be cover different areas of the Ironlands.

Touchstones for this campaign:


Campaign Name: The Last Annals of the Crimson Task

System: Ironsworn

Supplements:

Date Started: July 28th/2023

Premise: The Tale of a mercenary company in the world of Ironlands, as told through the perspective of multiple characters.


Session 1: Establish World Truths

The Old World

The Exodus

Iron

Legacies

Companies

Leaders

Military

Mysticism

Firstborn

Religion

Beasts

Horrors


Session 1: Day 1 of Spring

Faction Phase:

| Faction Name: Company of the Crimson Task

Community Phase:

Name: Brokenhelm
Settlement Type: Hamlet
Disposition: Unwelcoming
Settlement Projects: Hunting

Location: Veiled Mountains (16)
Condition: Abandoned
First Look: Hastily Improvised Defenses
Trouble: Reckless Warmongering

The Situation:

Mission:

| Undertake a Journey: WEAK HIT

| Gather Information: MISS!

| Undertake a Journey: MISS!

| Undertake a Journey:
MISS!

| Enter the Fray:
STRONG HIT!

Secure and Advantage:

| Strike:
MISS!

| Close:
STRONG HIT!

| Secure an Advantage:
STRONG HIT!
WEAK HIT!

| STRIKE
STRONG HIT!

| Secure an Advantage:
STRONG HIT!

| Strike:
WEAK HIT

| Turn the Tide:
MISS!
Burn Momentum:
WEAK HIT!

| Gather information:
MISS

| Make Camp:
WEAK HIT!

| Undertake a Journey:
STRONG HIT!
Waypoint:
Empty + Ambush

Undertake a Journey: MISS

| Resupply
MISS: